DOT CLUB-IBS HYDERABAD

DOT CLUB-IBS HYDERABAD
A resourceful destination for academicians, corporate professionals, researchers & tech enthusiasts

Wednesday, July 13, 2022

Significance of Metaverse

 


1)Definition:

Many experts look at the metaverse as a 3D model of the internet. It  can be defined as a simulated digital environment that uses augmented reality (AR), virtual reality (VR) to create spaces for rich user interaction by mimicking the real world. A place where we and other people have an avatar, and can interact with them through their avatars.

2)History:

"Metaverse" has been in use for a while, the concept was initially originated by author Neal Stephenson in his 1992 science fiction book Snow Crash. Stephenson defined the metaverse in his book as an all-encompassing digital universe that exists alongside the actual world. However, in 2022, researchers are still unsure of whether the real-world metaverse would develop in a similar manner.

While still in its infancy in many ways, the metaverse has suddenly become a lucrative industry, with technology behemoths and gaming behemoths like Meta (formerly Facebook), Microsoft, Epic Games, Roblox, and others all developing their own virtual worlds or metaverses. The metaverse uses a diverse range of technologies, including virtual reality platforms, gaming, machine learning, blockchain, 3-D graphics, digital currencies, sensors, and (in certain situations) VR-enabled headsets.

3)How can one access the metaverse?

Many existing workplace metaverse solutions require only a computer, mouse, and keyboard keys, but for a complete 3-D surround experience, you'll likely need to wear a VR-enabled headgear. However, substantial progress is being made in computer-generated holography, which eliminates the need for headsets by using virtual viewing windows that generate holographic displays from computer images or by deploying specially constructed holographic pods to project people and images into physical space at events or meetings). Companies like Meta are also leading the way with haptic (touch) gloves that let users interact with 3-D virtual objects and feel things like movement, texture, and pressure.

We can meet friends, raise virtual pets, design virtual fashion items, purchase virtual real estate, attend events, create and sell digital art, and earn money all within the metaverse. But up until lately, there wasn't much discussion about how the developing metaverse may affect the workplace. That is currently altering. The repercussions of the pandemic, particularly constraints on physical meetings and travel, are driving organizations to seek more authentic, coherent, and participatory distant and hybrid work experiences. At least four significant ways, according to the metaverse, appear destined to change the nature of work: An increase in learning and skill training through virtualization and gamified technologies; the rise of new immersive forms of team communication; and the appearance of new digital, AI-enabled coworkers.

4)Importance in society

The metaverse promises to offer new levels of social interaction, mobility and collaboration to the world of virtual employment. NextMeet, established in India, is an avatar-based immersive reality platform focused on interactive working, collaboration, and learning solutions. Its objective is to eliminate the isolation and workforce separation that might emerge from remote and hybrid employment.

The metaverse has the potential to revolutionize training and skill development by substantially reducing the time required to develop and acquire new talents. AI-powered digital coaches may be available to offer career guidance and help with staff training. Every object in the metaverse, for example, a training manual, machine, or product, might be made interactive, with 3-D displays and step-by-step "how to" manuals. Virtual reality role-playing and simulations will become more popular, allowing worker avatars to learn in extremely realistic, "game play" scenarios like "the high-pressure sales presentation," "the demanding client," or "a hard workplace interaction

Virtual-reality technology are already being used in numerous industries to speed skill development: Surgical technology business Medivis is using Microsoft's HoloLens technology to instruct medical students through interaction with 3-D anatomical models; Embodied Labs has used 360-degree video to let medical personnel experience the impacts of Alzheimer's Disease and age-related audiovisual deficits, to aid in diagnosis; and manufacturing giant Bosch and Ford Motor Company have pioneered a VR-training tool, using the Oculus Quest headset, to train technicians on Using 3-D animation and augmented reality, the UK-based company Metaverse Learning collaborated with the UK Skills Partnership to develop a series of nine augmented reality training models for front-line nurses in the UK.

5)Implications of Metaverse:

The metaverse is an iteration of the internet that gives us a far more immersive experience. Users will be able to enter the internet using an avatar. For Example: If we search for "dinosaurs" on Google then we can see augmented reality versions of your favorite prehistoric creatures right in the room.

Some of the applications of how metaverse giving us a better experience are:

Shopping in the Metaverse


Metaverse is already changing how we shop. IKEA was a pioneer with their Place app, which uses augmented reality tech to place furniture into our rooms so that we can see how things will look within our home. Apple also allows us to view their latest gadgets in the room using augmented reality.

 

Transforming Training and Education

Metaverse provides immersive, engaging learning opportunities in schools, corporate training and personal improvement. In Poland, teachers are using the VR game Half-Life: Alyx to teach science lessons. Companies like Skanska are also conducting their health and safety training using virtual reality.

Virtual Healthcare Helpers



The metaverse will provide new and innovative ways to look after our health. Virtual reality counseling is already being used by therapists with the help of VR goggles to provide exposure therapy to patients, so they can experience the situations that frighten them in a safe, controlled environment.


No comments:

Post a Comment